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Advanced [show]


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is wearing the road beaten gear of a warrior. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is a Metallic Dragon in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Addict, Racist. Bonds: Immigrant, Adventurer, Military. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Stansfield, Male Human Barbarian 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear yellow tank tops with brown pants. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and human compassion

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Family, Poor. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Don Kelsey, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Everburning torch. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. Drogo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Joker, Philantrophist. Flaws: Impulsive. Bonds: Religious, Rich. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Drogo Halsey, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


William Reid, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His broad hat is riddled with cuts and holes. His hazel eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Dyer in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

William Reid, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Arnold Davenport, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, grey, dusty cloak. He is tall, broad shouldered and powerfully built. His brown hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: Arnold was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist, Artistic, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Davenport, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs

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