Lance Preston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his brown hair up. He has a dull look in his brown eyes.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. One day when Lance was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Lance was heart-stricken from the event, and his father started working long hours to provde for them. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found.
Ideals: Opinionated, Fighting. Flaws: PTSD. Bonds: Nature, Family. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 pp. Smoky quartz (70 gp). Hematite (12 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp).
Everard Royston, Male Human [Permalink]
Personal [hide]
Description: He wears yellow trousers with tan and black striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to cover his moderate length red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Everard was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: In love, Family. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 700 gp. Gold and topaz bottle stopper cork (1800 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the four houses of cards on his torso. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has green eyes and a blue hat with a violet feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better trade route.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Persistence, Philantrophist, Gifted. Bonds: Adventurer, Job. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 14 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Azurite (16 gp). Pink pearl (160 gp).
Ralf Shirley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, red cloak. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Immigrant, Family. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 38000 sp.
Solomon Mori, Male Human [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is wearing a long, green cloak. He has done his best to style his black hair to look like a famous performer. His eyes are likewise amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic, Ugly, Greedy. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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