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NPC Generator

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Advanced [show]


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is long and unkept. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Arnold hails from a village terrorized by orcs. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Enemies. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Arnold Marston, Male Human Paladin 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)6 (-2) 15 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 pp. Banded agate (8 gp). Fiery yellow corundum (1100 gp). Zircon (70 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gray.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Gresham, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Percival Chester, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears a small hat to hide his balding. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Poor. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Percival Chester, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Roland Langdon, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a grey armored body suit, with a simple black line shooting up and back down. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the north. His first spouse was a Assassin, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Roland Langdon, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. With a patchy blonde beard and wild blonde hair. He has gleaming, smiling green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Bounty Hunter business at a young age. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He has achieved small success as a Bounty Hunter.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Bertram Benson, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 8 (-1)7 (-2)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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