Ralf Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. His chestnut hair is slicked back into a classic pompadour. His green eyes peer out from beneath his Stetson brown hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.
History: Ralf was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Professionalism. Bonds: Poor, Job. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Henry Weston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Henry was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants his loneliness to end.
Ideals: Professionalism, Optimist. Bonds: Attractive, In love. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 30000 sp.
Trey Winthrop, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and black. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp.
Balimaar Anderton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. His silver hair is still thick. He has gleaming, smiling brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Locksmith in town.
History: Born in the north to a Locksmith, Balimaar learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Malachite (13 gp). Golden pearl (130 gp).
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