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NPC Generator

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Advanced [show]


Theobald Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Armorer like his father before him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: In love, Job. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Theobald Barclay, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 15 (+2)6 (-2)
Skills Athletics +5, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright black suits and hats. His hair is chestnut and very short. He has several tiny sapphire earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered north to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother.

Ideals: Philantrophist. Flaws: Fearful, PTSD. Bonds: Rich, Family. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

William Winterbourne, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)5 (-3) 15 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Webley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. His eyes are hazel and catlike.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: Anselm was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and human compassion

Flaws: Racist, Insane, Impulsive. Bonds: Attractive, Religious. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Anselm Webley, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 13
Languages Common, Draconic, Elven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Mercenary father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Norman Milton, Male Human Rogue 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Kody Dumph, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)19 (+4) 12 (+1)13 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Elven, Infernal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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