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NPC Generator

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Advanced [show]


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Bather. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Bather for hire.

Motivation: To be a Sculptor again; and expand his business

Flaws: Hedonist, Racist. Bonds: Attractive, Job, Mentor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Kelsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, white, dusty cloak, and is pretty ugly. His white hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Stableman father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Flaws: Ugly, Lazy, Disease. Bonds: Rich, Family. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Gerald Woods, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp.


Social Check DCs


Geoffrey Morley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky white painted plate armor. He has wavy white hair. He has several tiny jet earrings on each ear.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Disciplined. Flaws: Lazy, Mundane. Bonds: Immigrant, Rich. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Morley, Male Human Warlock 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Star ruby (800 gp). Obsidian (15 gp).


Social Check DCs


Hugh Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a red Stetson hat and red clothes. His brown hair, when down, is lengthy. He has a tattooed face.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Shepherd business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: He's attracted to the PC; and he's in love

Flaws: Hedonist, Fearful. Bonds: Job, Family, Has a crush. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Stanley, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp. Malachite (6 gp). Amber (100 gp). Jade (100 gp). Obsidian (6 gp).


Social Check DCs


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large tan mantle and cape that has been intricately interwoven into his violet robe. He is tall, broad shouldered and powerfully built. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: The child of a Miller, who enjoyed hunting, Guy was taken on many hunting expeditions. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Gifted. Flaws: Insomniac. Bonds: Nature, Immigrant, Enemies. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Guy Weld, Male Human Expert 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)7 (-2)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. Pink pearl (110 gp). Azurite (11 gp). 1 Simple lock.


Social Check DCs

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