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NPC Generator

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Advanced [show]


Henry Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he would like to get married and retire

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Has a crush. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Cooper, Male Human Fighter 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. Carnelian (30 gp). Black pearl (200 gp). Aquamarine (200 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs


Reynard Vance, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He wears his red hair up. His eyes, though not visible through his cowl, are violet.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Professionalism. Bonds: Religious, Mentor, Adventurer, Rich. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Reynard Vance, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His long red hair is drawn into a two foot long braid. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Bentley, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 17 (+3)15 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


John Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: John wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Shepherd, who enjoyed hunting, John was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

John Hampton, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 18000 cp.


Social Check DCs


Wymar Southey, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a fancy black suit. He has a long blonde beard with little hanging trinkets. His eyes are likewise amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: Wymar was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Ideals: Disciplined, Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Wymar Southey, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs

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