Randal Tickle, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He has shaved his head bald. His face is scarred and worn.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many gnolls want him driven away; and money/treasure
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Golden pearl (130 gp). Amethyst (130 gp). Deep green spinel (130 gp).
Ralf Rowley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large blue jacket. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Ralf wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is his passion; and regain custody of his son
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1600 sp.
Chad Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Engraver. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north his family was never financially stable. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Engraver soon after.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Crowbar. 1 Masterwork manacles.
Arnold Harlow, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.
History: He was born at the edge of vast island. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has a crush on the local Jeweler.
Flaws: Shy. Bonds: Rich, Attractive, Has a crush, Nature. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Amethyst (90 gp). Golden pearl (90 gp).
Gilbert Merton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely blue suit with grey socks and a vest with buckled shoes. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his brown eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Butcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and marry his sister to traveling adventurers
Flaws: Selfish, Disease, Depressed. Bonds: Attractive, Family. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
