Patrick Darlington, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears just a black suit. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying sister.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Athletic, Pacifist, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Ernest Dayton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. He has styled his white hair well, parting it to the right. He has a dull look in his brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ernest was born on a far northern forest where he grew up under the tutelage of his father, an expert Adventurer. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Fighting. Bonds: Slave, Immigrant. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 800 gp. Chrysoberyl (160 gp). 1 Minor magic item.
Guy Blakeley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a faded coat and loose pants complete with small hat. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Rich, Slave. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Gnome, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Superior lock. 1 Good lock. 1 Superior lock.
Theodoric Asheton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. His red hair is unkempt and raggedy. His green eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Carter; and to clean up the streets
Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 18 (+4) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Celestial, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.
Ralf Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with brown stripes complete with hood. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend
Ideals: Disciplined, Opinionated. Bonds: Adventurer, Nature, Slave. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp. Moonstone (80 gp). Blue sapphire (600 gp). Banded agate (7 gp). Golden yellow topaz (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
