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NPC Generator

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Advanced [show]


Theodoric Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Gifted. Bonds: Rich, Job, Immigrant, Family. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Theodoric Redfield, Male Human Rogue 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 900 gp. Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (2400 gp). Sapphire pendant on gold chain (2400 gp).


Social Check DCs


Arnold Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, In love, Religious, Enemies. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Arnold Kirby, Male Human Rogue 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)16 (+3) 11 (+0)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Terran
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 8000 sp.


Social Check DCs


Diggory Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs, and sports empty pouches on his belt. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud.

Flaws: Terse, Shy. Bonds: Rich, Enemies. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Diggory Emsworth, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Haley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Gomory Haley, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)3 (-4) 16 (+3)15 (+2)
Skills Acrobatics +4, Nature -2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 2 Antitoxin.


Social Check DCs


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. He has dyed his greying red hair a little too much giving a sharp red color. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the north. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up sai and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Ideals: Pacifist. Flaws: Ugly, Insane, Selfish. Bonds: Nature. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Norman Wellington, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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