Norman Blakely, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has wavy brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud; and he is greedy
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Enemies, Rich. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Anselm Dryden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple blue robe with green stripes complete with hood. He keeps his red hair in a flapper bob. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Anselm was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 18000 cp. Blue quartz (4 gp). White opal (1100 gp). Coral (110 gp). Silver pearl (110 gp). 1 Minor magic item.
Percival Carlyle, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white coat over a green low-cut shirt, and a feathered hat upon his head. His hair is white, silky, and of moderate length. He has a dull look in his hazel eyes.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Rich, Job. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 30 pp. Blue quartz (12 gp). Chrysoberyl (160 gp). Alexandrite (1200 gp). 1 Minor magic item.
Anselm Sydney, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with blue pants. With bright chestnut hair and a scraggly beard. He has gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Human compassion; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Disease, Ugly, Racist. Bonds: Adventurer. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 24000 cp. White pearl (90 gp). 1 Minor magic item.
Hubert Nibley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is heavily combed to the left. His hazel eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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