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NPC Generator

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Advanced [show]


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his red hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a dire rats raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and a deep hatred of dire rats

Flaws: Ugly, Sensitive, Hedonist. Bonds: Religious, Enemies. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Everard Quinton, Male Human Barbarian 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 57 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. Chalcedony (40 gp). Star rose quartz (40 gp).


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of western immigrants he idolized his father. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to be a navigator again

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Godfrey Marley, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Don Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a tan and grey handkerchief worn on his left side. He wears his chestnut hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast desert. His childhood dream was to be a Gardener, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Nature, Slave. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Don Livingstone, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Raymond Thornton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow shirt with thin white vertical stripes and tan pants. His hair is short and blonde. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Tailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Impulsive, Disease. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Raymond Thornton, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Jade (120 gp). Coral (120 gp). Silver pearl (120 gp).


Social Check DCs


Richard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has chestnut hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer, Immigrant. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Richard Jacobs, Male Human Fighter 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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