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NPC Generator

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Advanced [show]


Trey Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, tan cloak. He has a red handlebar mustache and slicked back red hair. His violet eyes dart from person to person.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Doctor soon after.

Motivation: To be a Fisher again; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Persistence. Bonds: Rich, Job, Family. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Trey Lester, Male Human Aristocrat 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Wharton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a red tunic with black highlights, and long green pants that bunch up around his shoes. His tied-back hair is brown. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: Geoffrey was raised in a hard working conservative environment. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business.

Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Wharton, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. His skin is also unnaturally pale. His auburn hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He got into the Sellsword business at a young age. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Ugly, Terse, Lazy. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Astley, Male Human Adept 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of drow once and for all.

History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up sai and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He's repulsed by the PC; and he wants revenge against drow

Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

John Colton, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Cory Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He is physically well-built. His hair is white and curly. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Optimist, Artistic. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Cory Darlington, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 74 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1300 gp.


Social Check DCs

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