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NPC Generator

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Advanced [show]


Rolf Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with Stetson hat. His golden hair is cut jaggedly and amateurishly. His ears are large.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Rolf was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Beggar soon after.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Rolf Marley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Oakley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Slave, Nature. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Gilbert Oakley, Male Human Cleric 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Insight +2, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Manfred Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his sword ready. His white hair is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Fighting, Optimist. Bonds: Attractive, Family, Religious. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Manfred Cholmondeley, Male Human Wizard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Godfrey Acton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Sellsword. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Sellsword.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Godfrey Acton, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is auburn. His green eyes peer out from beneath his broad black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when Anthony was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Anthony was heart-stricken from the event, and his father started working long hours to provde for them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter.

Flaws: Ugly, Shy, PTSD. Bonds: Poor, Religious, Family. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Anthony Lindsay, Male Human Druid 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Malachite (13 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs

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