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Advanced [show]


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a blue scarf. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Entrepeneur, Persistence. Bonds: Family, Slave, Debt. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Frederick Wellington, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 18 (+4)7 (-2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Redfield, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright chestnut hair and a scraggly beard. This blue eyed easterner is not easily forgotten.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up flail and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Job, Nature. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Drogo Redfield, Male Human Barbarian 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 72 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 8 (-1)14 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and very short. He has a dull look in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Logical. Bonds: Immigrant, Job, Family, Adventurer. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Richard Middleton, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. Red garnet (60 gp). Jet (60 gp). Red-brown spinel (60 gp). 1 Half-Plate. 1 Buckler.


Social Check DCs


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His black hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Farmer, Solomon learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and expand his business

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Job, Slave, Rich. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Solomon Kelsey, Male Human Ranger 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Freshwater pearl (5 gp). Golden yellow topaz (1600 gp). Sardonyx (50 gp).


Social Check DCs


Trey Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left leg appears badly burned and disfigured. He wears his black hair up. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Shelby, Male Human Aristocrat 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Deep blue spinel (1500 gp).


Social Check DCs

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