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NPC Generator

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Advanced [show]


Manfred Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a very tight haircut. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Manfred Rutland, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple white robe with tan stripes complete with hood. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Tindall, Male Human Barbarian 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 85 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1200 gp. Jade (140 gp). Carnelian (20 gp). Rock crystal (20 gp).


Social Check DCs


Miles Hadlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He wears a colorful flower in his brown hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Miles has worked very hard to control his curse. During his travels, Miles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Miles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Miles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Miles Hadlee, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Weld, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east, but his parents moved at a very young age to the west. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Doctor soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Entrepeneur, Optimist. Bonds: Job, Immigrant, Nature. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Justin Weld, Male Human Wizard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 sp.


Social Check DCs


Richard Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean red cloak covering his clean studded leather. His silver hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Richard was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Persistence. Bonds: Rich, Enemies. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Richard Cromwell, Male Human Aristocrat 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp. Rhodochrosite (9 gp). Lapis lazuli (9 gp). Jet (120 gp). Blue star sapphire (1200 gp).


Social Check DCs

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