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Advanced [show]


Shane Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of his god on his torso. His skin is fair and his fingers are delicate and long. His white hair is greasy and uncared for. He has gleaming, smiling brown eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Human compassion; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Racist, PTSD. Bonds: Religious, Immigrant. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Shane Ashton, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a brown and black robe with the hood down. His head has been shaved. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Philantrophist, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Trym Sherwood, Male Human Warlock 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. Blue quartz (11 gp).


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Sculptor uniform. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He dislikes all the random violence that takes place in the west. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Sculptor job and began his own company from there.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Balimaar Wakefield, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp.


Social Check DCs


Solomon Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears light armors faded through time and improper care. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He worked as a nervous Engraver and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Snowdon, Male Human Ranger 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 17 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Amber (50 gp). Blue sapphire (1600 gp). Banded agate (4 gp).


Social Check DCs


Gilbert Tinley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of a Assassin, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Nature. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Gilbert Tinley, Male Human Barbarian 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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