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Anselm Home, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He usually wears his brown robe and has his shortspear always slung over his shoulder. He has a hunchback. His head has been shaved. His eyes are violet and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and regain custody of his son

Ideals: Joker. Flaws: Ugly, Fearful, Disease. Bonds: Family. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Anselm Home, Male Human Bard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)18 (+4) 13 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Auran, Sylvan, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy tan suit. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Gerard Kenley, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Thomas Mori, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a brown suit, green shirt, and black tie. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Cook, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the large cave and found the beat up nunchaku and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Immigrant, Family. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Mori, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Bather. His white hair has been sun bleached extensively. He has several tiny ruby earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive, Nature, Job. Occupation: Bather

Voice: French accent

Attributes [hide]

Odo Oakley, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp.


Social Check DCs


Hubert Mori, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. He sports a long red beard, and similarly colored long hair. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Immigrant, Religious. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Hubert Mori, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 10 (+0)19 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 5000 sp. Freshwater pearl (5 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs

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