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Advanced [show]


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large brown jacket. His long golden hair reaches down to his waist. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Merchant. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Mayor, but he got bored and became a Merchant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, In love. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Brandon, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs


John Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

John Cotton, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Golden yellow topaz (500 gp). Hematite (15 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears a colorful flower in his chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north, but his parents moved at a very young age to the east. Richard was born on a far northern forest where he grew up under the tutelage of his father, an expert Roofer. He inherited the family business which he has now maintained for 11 years.

Motivation: To be a Butcher again.

Flaws: Depressed. Bonds: Attractive, Family, Immigrant, Job. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Richard Wentworth, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Performance +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Coral (150 gp).


Social Check DCs


Adam Royston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Knight. He sports a flattop hair cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Knight for hire.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Pacifist, Artistic. Bonds: Job, Attractive. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Royston, Male Human Monk 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Theodoric Morley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Morley, Male Human Commoner 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)8 (-1) 16 (+3)18 (+4)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6

Possessions: 1100 gp. Jasper (60 gp). Banded agate (7 gp). Sardonyx (60 gp). Freshwater pearl (7 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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