Solomon Clive, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His golden hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Solomon was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by orcs. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Regain custody of his son; and he is content
Flaws: Insane, Mundane. Bonds: Rich, Enemies, Family. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Abyssal, Gnoll, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
William Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with green stripes complete with hood, and carries crossbows. With bright silver hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a logical person and will generally grow upset if things defy logic and science.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Logical. Bonds: Poor, Nature. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Diggory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears baggy pastel pantaloons and a brown scarf. He has a long golden beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 pp. Alexandrite (900 gp). Brown-green garnet (40 gp). Banded agate (13 gp).
Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is physically well-built. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Mercenary business at a young age. He was an apprentice working in his father's forge. He struck the Mercenary job and began his own company from there.
Motivation: Wants to open a new tavern; and he feels kind of lost in life
Ideals: Impeccable, Opinionated. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp.
Hunter Watson, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and likes to wear ponchos typically of a light blue in addition to tight pants. His left hand appears badly burned and disfigured. His chestnut hair is heavily combed to the left. His eyes are blue and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Hunter studied abroad. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Priest for hire.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Gifted. Flaws: Fearful, Insane. Bonds: Attractive, Job. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Draconic, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Large well-done wool tapestry (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
