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NPC Generator

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Advanced [show]


Henry Compton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large blue jacket and is in decent physical shape. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Priest like his mother before him.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Shy, Racist, Antagonistic. Bonds: Job, Slave. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Henry Compton, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Obsidian (15 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Hedonist, Mundane. Bonds: Rich, Guardian, Military, Job. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Gilbert Dumph, Male Human Commoner 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 8 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Wesley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man sports brown clothing, slightly heavier than average wear, and a wedding ring on his right hand. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Unemployed business at a young age. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has worked as a Unemployed like his mother before him.

Motivation: Further expansion of business.

Ideals: Opinionated. Bonds: In love, Religious, Job, Adventurer. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Wesley, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 6 (-2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Don was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Passionate, Logical. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Don Hackney, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoprase (30 gp). Jade (150 gp). Aquamarine (400 gp).


Social Check DCs


Thomas York, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Thomas York, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. 3 Smokesticks. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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