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NPC Generator

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Advanced [show]


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. In his 17th year, his parents were killed by a dire rats raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Barney, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 5000 sp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, pastel cloak. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast plains. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Gerald began to lead the lost caravan. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Actor; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Lazy. Bonds: Poor, Enemies, Nature, Has a crush. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Gerald Blakeley, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)7 (-2) 13 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Chrysoprase (60 gp). Sard (60 gp). Moss agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Charles was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his poetry dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Pacifist, Persistence. Bonds: Attractive, Religious. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Charles Abram, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 2000 sp.


Social Check DCs


Gerard Fulton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a black coat over a brown low-cut shirt, and a broad hat upon his head, marred by teas. His black hair has been sun bleached extensively. He wears a mask on his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Gerard Fulton, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Blue quartz (8 gp). 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a blue coat over a yellow low-cut shirt, and a broad hat upon his head. His whole body is exceptionally muscular. His long auburn hair reaches down to his waist. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Shy. Bonds: Immigrant, Poor, Mentor. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Drogo Brownrigg, Male Human Warrior 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Half-Plate.


Social Check DCs

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