Lance Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His red hair has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 600 gp. Rhodochrosite (12 gp). Sardonyx (30 gp).
Kyle Redfield, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with deerstalker hat. He has a penchant for wearing a ring with an oversized jet on his right hand. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Bonds: Rich, Job, Adventurer, Military, Nature. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. White pearl (50 gp). 1 Minor magic item.
Odo Thornton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear brown tank tops with red pants. His golden hair is unkempt and raggedy. This gray eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Courier. He uses divination through singing.
History: Born to a Animal Trainer, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 12000 cp. Gold and topaz bottle stopper cork (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Gerard Easton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white broad hat and white clothes. His white hair, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.
History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Terse. Bonds: Attractive, Mentor, Nature, Has a crush. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Arnold England, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Bonds: Attractive, Slave, Military, Mentor. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!