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NPC Generator

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Advanced [show]


Hugh Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown tunic with green highlights, and long tan pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: To be a Barkeep again; and to settle down with his crush

Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Rich, Job, Has a crush. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Hugh Wallace, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Performance +0, Stealth +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Arnold Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Artistic. Bonds: Attractive, Job, Enemies. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Arnold Carlyle, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Clerebold Preston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Joker. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Clerebold Preston, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Crowbar.


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely brown suit with tan socks and a vest with buckled shoes. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Navigator for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic, Forgetful. Bonds: Job, Debt. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Gerald Ainsworth, Male Human Bard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 18 (+4)17 (+3)
Skills Insight +7, Performance +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 4000 sp. White pearl (40 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp). Deep blue spinel (1200 gp).


Social Check DCs


Drogo Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and curly. His eyes are amber and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Drogo was born in the east. At a young age he loved to build and create. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others.

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Marlee, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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