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NPC Generator

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Advanced [show]


Guy Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Guy took refuge in the old dungeon and found the beat up rapier and armor he uses now. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Disciplined, Impeccable. Flaws: Ugly, Insomniac. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Guy Stanley, Male Human Commoner 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30 pp. Azurite (14 gp). Jet (110 gp).


Social Check DCs


Patrick Barton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He has always had a great fascination with Human culture. He has all his life been fascinated with poetry.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He struck the Cook job and began his own company from there.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Religious, Job. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Barton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 14000 cp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair is white and curly. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with painting.

History: Alexandre was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Sellsword job and began his own company from there.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Alexandre Dumph, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: Tiger eye turquoise (9 gp). Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Simon Atterton, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Carter. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is terrified, and will act out of fear; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Immigrant, Enemies. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Gerard Dumph, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 4 (-3)12 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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