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NPC Generator

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Advanced [show]


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with feathered hat. He has silver hair. His eyes, though not visible through his cowl, are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Justice, Logical. Flaws: Addict. Bonds: Poor. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Guy Kitchur, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Performance +6
Senses Passive Perception 13
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 30 pp.


Social Check DCs


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a large blue jacket. He sports a flattop hair cut. His fierce brown eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered west to less war torn lands. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and to be a navigator again

Flaws: PTSD. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Alston, Male Human Ranger 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to be a assassin again

Flaws: Disease. Bonds: Family, Rich, Job, Adventurer. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Manfred Westcott, Male Human Bard 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1400 gp. Alexandrite (1200 gp). Hematite (11 gp). Peridot (50 gp). Sardonyx (50 gp). Blue quartz (11 gp). Lapis lazuli (11 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Balimaar Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He has brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Balimaar was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and money/treasure

Ideals: Opinionated, Professionalism. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Balimaar Hampton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is knotted and matted. He has brown eyes and a blue hat with a brown feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He then took over the family business and is one of the better Navigator for hire.

Motivation: Human compassion.

Flaws: Racist, Disease. Bonds: Job, Mentor. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

John Heiser, Male Human Barbarian 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 50 pp.


Social Check DCs

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