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NPC Generator

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Advanced [show]


Lewis Pickering, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. He has moderate length black hair. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Lewis Pickering, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)18 (+4) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His red hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Flaws: Hedonist, Disease. Bonds: Rich, Slave, Adventurer. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

William Snowdon, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: Just what you see.


Social Check DCs


Justin Hayley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He carries a battered bastard sword and tarnished shortbow as well. His hair is brown and curly. This brown eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic, Addict, Disease. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Justin Hayley, Male Human Monk 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a pastel suit. His tied-back hair is white. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Soapmaker, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Flaws: Disease, Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Charles Hallewell, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Manfred Emsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is white. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in the south. He worked as a nervous Navigator and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Emsworth, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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