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NPC Generator

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Advanced [show]


Guy Shirley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely black suit with grey socks and a vest with buckled shoes, he is not a threatening figure. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. Some 2 years later his spouse died after the birth of his son. Heartbroken, Guy never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Rich, In love, Adventurer. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Guy Shirley, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair is black and curly. He has a dull look in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Cholmondeley, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. 1 Silk rope. 1 Simple lock. 1 Superior lock.


Social Check DCs


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown armored body suit, with a simple black line shooting up and back down. He wears a top hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Military. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Alex Hallewell, Male Human Sorcerer 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 300 gp.


Social Check DCs


Odo Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin tan vertical stripes and grey pants, and carries spears. His long black hair reaches down to his waist. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Odo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Odo Cotton, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is typically in his Gardener uniform. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise hazel.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. In his 16th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Racist. Bonds: Job, Military, Enemies. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Addington, Male Human Druid 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs

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