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NPC Generator

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Advanced [show]


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his blonde hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Shy, Addict. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Heiser, Male Human Druid 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40000 cp. Coral (130 gp). Bloodstone (20 gp).


Social Check DCs


Raymond Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is smooth and relatively long. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Flaws: Insane, Fearful. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Raymond Kendal, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)7 (-2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Malachite (6 gp). Azurite (6 gp). Sardonyx (70 gp). 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Peter Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. He has blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Disease, Secretive. Bonds: Attractive. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Addington, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. He carries a battered rapier and tarnished trident as well. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Charles was born the youngest of three triplets. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Charles's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: He is greedy.

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Nash, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)12 (+1) 9 (-1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Solomon Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with small hat. With bright red hair and a scraggly beard. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Athletic, Gifted, Artistic. Bonds: Adventurer, Mentor. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Solomon Cromwell, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black pearl (400 gp).


Social Check DCs

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