Conrad Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Brewer uniform. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long white beard, and similarly colored long hair. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Conrad was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and to reunite with his absent mother
Ideals: Fighting, Philantrophist. Bonds: Job, Guardian, Family. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
Possessions: 200 gp. Red spinel (50 gp). White opal (700 gp). Blue star sapphire (700 gp). Alexandrite (200 gp).
Charles Soames, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are brown and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Persistence. Flaws: Insomniac, Depressed. Bonds: Poor, Mentor. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (4 gp). Carnelian (30 gp). Zircon (30 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Beckwith, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears grey painted combat armor at almost all times. His whole body is exceptionally muscular. He has blonde hair. He is very pretty but has cold, dead eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the east, but his parents moved at a very young age to the west. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Immigrant, Attractive. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp.
Theodoric Marleigh, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (130 gp). Malachite (14 gp). Smoky quartz (20 gp). Tourmaline (130 gp).
Anthony Alston, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports blue clothing, slightly heavier than average wear. His black hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 7 years old his parents immigrated from the west. Anthony was born on a far western island where he grew up under the tutelage of his father, an expert Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Disciplined. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp.
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