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Advanced [show]


Theodoric Sharps, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. When Theodoric reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Sellsword job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Addict. Bonds: Attractive, Religious, Military, Poor. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Theodoric Sharps, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 16 (+3)9 (-1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His black hair is thinning but still full. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Gerard Rayden, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Chalcedony (40 gp).


Social Check DCs


Godfrey Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist, Entrepeneur. Bonds: Mentor, Immigrant. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Godfrey Allerton, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 7 (-2)13 (+1)
Skills Deception +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A small bag of saffron. (30 gp).


Social Check DCs


Nicholas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his shortbow. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, In love. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Nicholas Emsworth, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Trym Clayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Layabout father left him crippled. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Disease. Bonds: Rich, Military. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Trym Clayden, Male Human Druid 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 300 gp.


Social Check DCs

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