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NPC Generator

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Advanced [show]


Henry Morton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is unkempt and raggedy. His green eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Henry Morton, Male Human Barbarian 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Stanley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. He sports a flattop hair cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Marshal, John learned a great deal about his father's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Mentor. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

John Stanley, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 sp. 1 Average lock.


Social Check DCs


Roger Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with grey socks and a vest with buckled shoes. His hair, while still mostly red, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Roger Barlow, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has blonde hair. His eyes are green and beady.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter was born on a far southern mountains where he grew up under the tutelage of his father, an expert Blacksmith. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he feels kind of lost in life

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Gunter Marley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)7 (-2) 14 (+2)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Pickering, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears just a tan suit. His red hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Trey Pickering, Male Human Sorcerer 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 5000 sp.


Social Check DCs

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