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Advanced [show]


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He has a hunchback. His chestnut hair and beard is wavy and long. He wears a mask on his face.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Wymar Churchill, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 3 (-4)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tim Rayden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He wears a small hat to cover his moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Tim hails from a village terrorized by dire rats. In his 18th year, his parents were killed by a dire rats raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Athletic, Disciplined. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Tim Rayden, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 17 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Hunter Richie, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with tan socks and a vest with buckled shoes. His hair, while still mostly auburn, has prominent grey streaks. His eyes are green and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Ruler, who enjoyed hunting, Hunter was taken on many hunting expeditions. His father was a soldier and died while he was still young. Hunter was left his father's suit of armor and trained in its use and care. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Flaws: Ugly. Bonds: Religious, Adventurer, Nature, Military. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Hunter Richie, Male Human Ranger 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His black hair is heavily combed to the right. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich eastern family. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Family, Rich. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Dustin Barney, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue costume with the symbols of strength on his torso, and sports empty pouches on his belt. His blonde hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a Animal Trainer soon after.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Extrovert, Justice. Bonds: Rich, Job, Enemies. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Ernest Wakefield, Male Human Ranger 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Aquamarine (600 gp). Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs

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