Clerebold Washington, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. With a patchy black beard and wild black hair. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Wishes to resurrect an old love; and wants to raise his children well
Bonds: Attractive, In love, Family, Immigrant, Poor. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Lapis lazuli (6 gp). Deep green spinel (60 gp). Black opal (400 gp). Hematite (6 gp).
Balimaar Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown coat over a red low-cut shirt, and a top hat upon his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.
History: Balimaar was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Miller. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Just what you see.
Frederick Hornsby, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses in white turtlenecks beneath a brown coat with green slacks. His skin is also unnaturally pale. His auburn hair is still thick. His hazel unseeing eyes seem to look past you.
Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Azurite (10 gp). Fire opal (400 gp). Malachite (10 gp).
Gilbert Dudley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His blonde hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them
History: Born to a Farmer, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Poor, Adventurer. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 5000 sp. Moonstone (50 gp). Jade (90 gp). Smoky quartz (50 gp). Amber (90 gp).
Adam Warwick, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He keeps his auburn hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Attractive, Nature. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
