Everard Sherwood, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of western immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Mundane. Bonds: Attractive, Slave, Immigrant. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: Just what you see.
Gunter Colby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green costume with the symbols of magic on his torso. His white hair is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Healer like his mother before him.
Motivation: Marry his sister to traveling adventurers; and further expansion of business
Ideals: Extrovert. Flaws: Mundane. Bonds: Job, Family. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Alexandre Browning, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case, marred by chocolates. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Religious. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Richard Snape, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and grey robe with the hood down. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.
History: He got into the Junk Dealer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He became a Junk Dealer soon after.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Anselm Law, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair, while still mostly red, has prominent grey streaks. His eyes are violet.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: Anselm was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 9 years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Fire opal (1600 gp).
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