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NPC Generator

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Advanced [show]


Dean Spaulding, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a tan suit. His silver hair is still thick. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Baker

Voice: Raspy

Attributes [hide]

Dean Spaulding, Male Human Commoner 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs


Gunter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Priest, Gunter learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently the stress of being a Priest has made it difficult for him to sleep.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Fearful, Insomniac. Bonds: Job, Military, Adventurer. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Gunter Cholmondeley, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 5000 sp.


Social Check DCs


Gerard Blankley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his white hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. In his 15th year, his parents were killed by a brigands raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Racist, Ugly. Bonds: Rich, Enemies, Has a crush. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Gerard Blankley, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Balimaar Davenport, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Banker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Family. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Davenport, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 200 gp. Red garnet (150 gp). Lapis lazuli (15 gp). White pearl (150 gp). Golden pearl (150 gp). 1 Minor magic item.


Social Check DCs


Raymond Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white feathered hat and white clothes. He has wavy red hair. He has gleaming, smiling amber eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Logical. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Raymond Graham, Male Human Bard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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