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Advanced [show]


Gerald Ridley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Family, Rich. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Gerald Ridley, Male Human Monk 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Lincoln, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His brown hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Enemies. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Percival Lincoln, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 5 (-3)13 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 7
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 11000 cp. Deep blue spinel (700 gp). Amethyst (40 gp). Moss agate (9 gp).


Social Check DCs


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, and he perpetually has his hammer ready. He wears his hair in dreadlocks. His ears are large.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Hunter soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a fletcher again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Drogo Kendal, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His silver hair is heavily combed to the left. His eyes are likewise gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Assassin, who enjoyed hunting, Thomas was taken on many hunting expeditions. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Thomas Myerscough, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his bastard sword always slung over his shoulder. His golden hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Miles was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Job, Debt. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Miles Bentham, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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