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NPC Generator

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Advanced [show]


Richard Wharton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. He has a very tight haircut. His brown eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his music dream.

Motivation: Money/treasure; and regain custody of his son

Ideals: Fighting, Artistic. Flaws: Sensitive. Bonds: Family, Rich. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Richard Wharton, Male Human Warrior 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)16 (+3) 8 (-1)14 (+2)
Skills Deception +5, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Aquan, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nicholas Westcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He seems to be bored by most things; and retire the richest man in the south

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Westcott, Male Human Monk 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Deep green spinel (90 gp). Freshwater pearl (4 gp). Aquamarine (500 gp). Rock crystal (30 gp). 4 Thunderstones. 2 Antitoxin.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Gerald Adley, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


William Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He tends to wear a large white jacket. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are green.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of brigands

Flaws: Racist. Bonds: Enemies, Attractive, Mentor, Family. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

William Tattersall, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Dustin Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is cut short. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Dustin studied abroad. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Dustin Ogden, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 400 gp.


Social Check DCs

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