Nicholas Hailey, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His red hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Nicholas and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Tim Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and grey handkerchief worn on his right side. He is muscular with a powerful set of arms. His black hair is knotted and matted. His green eyes dart from person to person.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, his parents were killed by a drow raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his writing dream.
Motivation: To share knowledge with the world; and revenge
Ideals: Gifted, Artistic, Logical. Flaws: Shy. Bonds: Enemies. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 58 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 300 gp.
Balimaar Van Es, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan costume with the symbols of the four houses of cards on his torso and is in decent physical shape. His hair is auburn and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: Born in the north his family was never financially stable. After coming to the age of reason, Balimaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Gifted, Logical. Bonds: Poor, Family. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 pp.
Gomory Huxley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a violet feathered hat and violet clothes. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful, Disease, Insomniac. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. Jet (100 gp).
Roger Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Adventurer, Poor. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!