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Advanced [show]


Clerebold Brixton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he would like to get married and retire

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Adventurer, Has a crush. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Clerebold Brixton, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Ernest Alton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Server business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Server job and began his own company from there.

Motivation: To be a Bowyer again; and sabotage a competitor

Flaws: Sensitive. Bonds: Rich, Adventurer, Job. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Ernest Alton, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 90 pp. Brown-green garnet (80 gp).


Social Check DCs


Geoffrey Carlisle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He very much looks the part of a Detective, and his gloved hand is found clutching a shield. He wears his silver hair up in a very large beehive style do. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Detective like his mother before him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Racist, Addict, Disease. Bonds: Job. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Geoffrey Carlisle, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 20000 cp. Alexandrite (300 gp).


Social Check DCs


Raymond Home, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue tunic with tan highlights, and long blue pants that bunch up around his shoes. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of gnolls once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He inherited the family business which he has now maintained for 6 years.

Motivation: To protect his home; and he wants revenge against gnolls

Flaws: Greedy. Bonds: Enemies, Slave, Job, Guardian. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Raymond Home, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears green trousers with red and yellow striped suspenders. He wears various colorful collared shirts. He keeps his long red hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He struck the Locksmith job and began his own company from there.

Motivation: He is unsatisfied with his job; and to be a navigator again

Flaws: Insomniac, Shy. Bonds: Attractive, Job, Military. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Badger, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 2 Smokesticks. 1 Everburning torch. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs

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