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NPC Generator

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Advanced [show]


Norman Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple black robe with tan stripes complete with hood. He wears a feathered hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with his god.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Fighting. Bonds: Religious, Mentor. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Norman Colton, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Gerard Blyth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Blyth, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)8 (-1) 14 (+2)9 (-1)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 10000 sp.


Social Check DCs


Diggory Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a brown handlebar mustache and slicked back brown hair. His eyes are hazel and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Diggory Alston, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 cp. Azurite (7 gp). Obsidian (7 gp). Smoky quartz (80 gp). 4 Tanglefoot bags. 2 Thunderstones. 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Jocelyn Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He is portly but not overly obese. His hair is chestnut and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Jocelyn studied abroad. After coming to the age of reason, Jocelyn took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Gifted. Flaws: PTSD. Bonds: Nature, Religious, Enemies. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Jocelyn Stanley, Male Human Sorcerer 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 40000 cp. Onyx (60 gp). Rock crystal (60 gp). Red spinel (40 gp).


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow armored body suit, with a simple black line shooting up and back down, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Energy wise he seems alert and responsive.

History: Trym was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Trym Marley, Male Human Adept 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Investigation +5, Stealth +7
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: A pair of silk slippers encrusted with tiny pearls. (150 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).


Social Check DCs

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