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NPC Generator

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Advanced [show]


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greasy and uncared for. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Slave, Rich. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Blakely, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Chad Kendall, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His chestnut hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: The child of a Architect, who enjoyed hunting, Chad was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Chad Kendall, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 8000 cp. Azurite (14 gp). Smoky quartz (60 gp). Red garnet (60 gp).


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He keeps his long black hair kept up in a rat tail. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Professionalism, Persistence. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Gilbert Law, Male Human Ranger 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 17 (+3)18 (+4)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Anselm Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His hair is long and auburn with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Cynical, Insane. Bonds: Immigrant. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Anselm Southey, Male Human Sorcerer 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 50000 cp. Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Pickering, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an entirely tan suit with green socks and a vest with buckled shoes, marred by sweets. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: He got into the Ploughman business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Job, Family. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Pickering, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs

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