Don Tindall, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears red leather gloves, a red jacket, and tight pants, and his gloved hand is found clutching a trident. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the old dungeon and found the beat up trident and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Addict. Bonds: Nature, Adventurer. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 70 pp. Black star sapphire (1200 gp). Peridot (40 gp).
Dustin Wilberforce, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is matted, messy, and big. His gray eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not trust anyone and sleeps with one eye open.
History: Dustin hails from a village terrorized by gnolls. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Revenge.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Gomory Moreno, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His hair is white and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gifted from a young age, Gomory studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He inherited the family business which he has now maintained for 8 years.
Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Moss agate (7 gp). Amethyst (130 gp). Moss agate (7 gp). Zircon (80 gp).
Odo Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and golden. His eyes are green and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.
History: The child of a Server, who enjoyed hunting, Odo was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Disciplined. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature, Has a crush. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Hunter Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He keeps his red hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: This man loves writing and to teach people writing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of western immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered writing. He was always very intelligent and has formed a secret society of specialists.
Motivation: He's looking for his big break; and to clean up the streets
Ideals: Artistic, Joker. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Azurite (11 gp). Red-brown spinel (40 gp). Red garnet (40 gp). Peridot (30 gp). 1 Minor magic item.
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