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Advanced [show]


Geoffrey Yardley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Geoffrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business

Ideals: Gifted. Flaws: Ugly, Addict, Disease. Bonds: Job. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Geoffrey Yardley, Male Human Adept 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp.


Social Check DCs


Balimaar Kent, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has black hair. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Balimaar Kent, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 9 (-1)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +1, Insight +7
Senses Passive Perception 14
Languages Common, Terran, Orc
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple +7

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dean Thorpe, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. His golden hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling green eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Dean Thorpe, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His silver hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Poor, Family. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Gerard Hastings, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 16 (+3)11 (+0)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. With bright black hair and a scraggly beard. His eyes are blue and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Gomory Beckwith, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs

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