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NPC Generator

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Advanced [show]


John Cason, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light green in addition to tight pants. With bright black hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast forest. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: He has a crush on the local Unemployed; and to settle down with his crush

Ideals: Passionate, Optimist. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

John Cason, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 6 (-2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). 1 Minor magic item.


Social Check DCs


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He prefers to wear green clothing when he does not wear armor, and his gloved hand is found clutching a bastard sword. His blonde hair is greasy and uncared for. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Roofer, Anselm learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Flaws: Ugly, Depressed. Bonds: Family, Job, Has a crush, Enemies. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Kitchur, Male Human Cleric 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 23 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)15 (+2) 14 (+2)4 (-3)
Skills History +5, Performance +0
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has done his best to style his white hair to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Addict, Shy, Disease. Bonds: Rich. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Geoffrey Wentworth, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. 1 Climber’s kit. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a large violet jacket. He keeps his brown hair in a pixie cut. His violet eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spy soon after.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Ideals: Fighting. Flaws: Shy. Bonds: Job. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Birkenhead, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. Aquamarine (600 gp). Rose (80 gp). Chrysoberyl (100 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs


Kody Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and to be a guard again

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Job, Family. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Kody Watson, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 700 gp.


Social Check DCs

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