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NPC Generator

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Advanced [show]


Hunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his monstrous two handed axe. He has a long chestnut beard with little hanging trinkets. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.

History: Gifted from a young age, Hunter studied abroad. His divine abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Lindsey, Male Human Monk 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Raspy

Attributes [hide]

William Kimberly, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Brown-green garnet (160 gp). Red garnet (160 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears rags and sports a simple walking cane. His hair is auburn and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Religious, Military. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Drogo Halsey, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)14 (+2) 16 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 900 sp.


Social Check DCs


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered shield and tarnished longsword as well. He wears his blonde hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Mortician again; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Wymar Middleton, Male Human Warlock 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills History +7, Investigation +7
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Auran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky blue painted plate armor. His auburn hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Dustin never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To be a Mercenary again; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: In love, Job. Occupation: Performer

Voice: Whispers

Attributes [hide]

Dustin Barclay, Male Human Rogue 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 50000 cp.


Social Check DCs

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