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NPC Generator

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Advanced [show]


Solomon Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple red line shooting up and back down. He has a slight overbite and is overall scrawny. He keeps his long brown hair kept up in a rat tail. His eyes are likewise gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: He comes from a rich eastern family. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Solomon Hadley, Male Human Sorcerer 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)18 (+4) 12 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Giant, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 300 gp.


Social Check DCs


Alexandre Camden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His eyes are gray and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.

History: Alexandre was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. He has worked as a Map Maker like his mother before him.

Motivation: To be a Servant again.

Flaws: Ugly, Cynical, Insomniac. Bonds: Job, Military. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Alexandre Camden, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 7000 cp.


Social Check DCs


Norman Graham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves writing and to teach people writing more than just about anything. He is a great chef.

History: When he was but 6 years old his parents immigrated from the south. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Norman's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Priest

Voice: French accent

Attributes [hide]

Norman Graham, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)6 (-2) 13 (+1)15 (+2)
Skills Arcana +0, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Gunter Conway, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He keeps his long white hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Cook, who enjoyed hunting, Gunter was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Regain custody of his son.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Conway, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jasper (20 gp). 1 Breastplate.


Social Check DCs


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting white shirt and pants. He wears a wide-brimmed hat to cover his moderate length white hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Logical. Flaws: Addict, Shy. Bonds: Military. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Bertram Tyndall, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)5 (-3) 16 (+3)16 (+3)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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