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Advanced [show]


Dean Upton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear brown clothing when he does not wear armor and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: He got into the Tanner business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Job, In love, Family. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Dean Upton, Male Human Ranger 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)9 (-1)
Skills Investigation +5, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 12000 sp.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His brown hair is matted, messy, and big. This green eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Richard Marlee, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Large well-done wool tapestry (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Hubert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Insomniac, Antagonistic, Racist. Bonds: Military, Adventurer. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Hubert Ainsworth, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Athletics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Hubert Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He takes great joy in being the best Jeweler in town.

History: Born in the west to a Jeweler, Hubert learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To be a Locksmith again; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Braxton, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 sp.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His black hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Animal Trainer business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Thomas Woods, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Red spinel (70 gp). Freshwater pearl (13 gp). Amethyst (70 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs

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