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Don Bradley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Don Bradley, Male Human Sorcerer 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 7 (-2)10 (+0)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 3000 sp.


Social Check DCs


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears dark leathers with embroidery. He wears a colorful flower in his red hair. He has gleaming, smiling gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a orcs raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against orcs; and a deep hatred of orcs

Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Attractive, Enemies. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

John Hamilton, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 8 (-1)7 (-2)
Skills Athletics +6, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chad Merton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He has a small bristly mustache and wavy black hair. His green eyes peer out from beneath his feathered green hat.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content.

Ideals: Artistic. Flaws: Ugly, Impulsive, Mundane. Bonds: Rich. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Chad Merton, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Heward Alston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely green suit with tan socks and a vest with buckled shoes. He wears his golden hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of gnolls; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Immigrant, Family, Enemies. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Heward Alston, Male Human Warrior 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)18 (+4) 16 (+3)15 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Ignan, Giant, Aquan, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6

Possessions: 1400 gp.


Social Check DCs


Miles Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Mercenary, Miles learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Gracey, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 7 (-2)15 (+2)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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