Gerard Thackeray, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Painter, Gerard learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Painter for hire.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Gerald York, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports red clothing, slightly heavier than average wear. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. Tiger eye turquoise (8 gp). Blue star sapphire (1000 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Walpole, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left leg appears badly burned and disfigured. His hair is auburn and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. Frederick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Roofer and found it very stressful. He inherited the family business which he has now maintained for 9 years.
Motivation: Regain custody of his son; and to unite with his sister
Flaws: Ugly. Bonds: Job, Family. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 60 pp. Deep green spinel (60 gp). Star rose quartz (20 gp). Red-brown spinel (60 gp).
Bernard Hadley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. His brown hair is smooth and relatively long. His blue eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Military, Family. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Norman Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His hair is brown, silky, and of moderate length. His eyes are likewise gray.
Personality: Eccentric and domineering, Norman will drive conversation. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Extrovert. Flaws: Mundane. Bonds: Rich, Attractive, Military. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 19 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Ignan, Aquan, Gnome, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
Possessions: Just what you see.
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